The Good Old Game

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Render

Photograph

Render Break Down

01_breakDown_wireFrame01.jpg

01_breakDown_wireFrame01.jpg

Background wire frame

02_breakDown_wireFrame02.jpg

02_breakDown_wireFrame02.jpg

Foreground wire frame added

03_breakDown_diffuse01.jpg

03_breakDown_diffuse01.jpg

Diffuse colour added to background

04_breakDown_diffuse02.jpg

04_breakDown_diffuse02.jpg

Diffuse colour added to foreground

05_breakDown_fillLight_05.jpg

05_breakDown_fillLight_05.jpg

Fill light added

06_breakDown_keyLight.jpg

06_breakDown_keyLight.jpg

Key light added

07_breakDown_globalIllumination.jpg

07_breakDown_globalIllumination.jpg

Global illumination added

08_breakDown_colourCorrected.jpg

08_breakDown_colourCorrected.jpg

Image colour corrected

09_breakDown_lenseEffects.jpg

09_breakDown_lenseEffects.jpg

Lense effects added

3D2AT01_S01_scottEburne_photo.png

3D2AT01_S01_scottEburne_photo.png

Colour corrected photograph

Project Progress

01_Concept.jpg

01_Concept.jpg

Initial concept idea.

02_Colour1.jpg

02_Colour1.jpg

possible colour pallet #1

03_Colour2.jpg

03_Colour2.jpg

Possible colour pallet #2

04_Composition_Static.jpg

04_Composition_Static.jpg

Possible composition #1

05_Composition_Dynamic.jpg

05_Composition_Dynamic.jpg

Possible composition #2

06_Lighting.jpg

06_Lighting.jpg

Lighting inspiration

07_Style.jpg

07_Style.jpg

Style inspiration

08_TestShots.jpg

08_TestShots.jpg

Test photo shoot

09_Prefered_Grade.jpg

09_Prefered_Grade.jpg

Test grade of final photograph

10_123D_Catch.jpg

10_123D_Catch.jpg

Autodesk 133D Catch used to capture photo studio to aide with light & camera positioning in Maya.

11_Scene_Setup.jpg

11_Scene_Setup.jpg

Imported 123D Catch model in Maya.

12_Puck_model.jpg

12_Puck_model.jpg

Initial puck model.

13_Stick_model.jpg

13_Stick_model.jpg

Initial stick model

14_Camera_Match.jpg

14_Camera_Match.jpg

Initial scene layout & camera match.

15_Textures.jpg

15_Textures.jpg

Texture photography.

16_Rim_Light.jpg

16_Rim_Light.jpg

1st Light test

17_Fill_Light.jpg

17_Fill_Light.jpg

1st Light test

18_Combined_Light.jpg

18_Combined_Light.jpg

1st Light test

19_Rim_Light.jpg

19_Rim_Light.jpg

2nd Light test

20_Fill_Light.jpg

20_Fill_Light.jpg

2nd Light test

21_Combined_Light.jpg

21_Combined_Light.jpg

2nd Light test

22_StickSculptStart.jpg

22_StickSculptStart.jpg

Stick sculpt start.

23_Rim_Light.jpg

23_Rim_Light.jpg

3rd Light test

24_Fill_Light.jpg

24_Fill_Light.jpg

3rd Light test

25_Combined_Light.jpg

25_Combined_Light.jpg

3rd Light test

26_StickSculptCont.jpg

26_StickSculptCont.jpg

Stick sculpt continued.

27_Mari_Puck.jpg

27_Mari_Puck.jpg

Puck texturing in Mari

28_Mari_Stick.jpg

28_Mari_Stick.jpg

Stick texturing in Mari

29_Mari_Tape.jpg

29_Mari_Tape.jpg

Stick tape texturing in Mari

30_shaderNetwork.jpg

30_shaderNetwork.jpg

Shadder setup in Maya

31_Rim_Light.jpg

31_Rim_Light.jpg

4th Light test

32_Fill_Light.jpg

32_Fill_Light.jpg

4th Light test

33_Combined_Light.jpg

33_Combined_Light.jpg

4th Light test

34_Rim_Light.jpg

34_Rim_Light.jpg

5th Light test

35_Fill_Light.jpg

35_Fill_Light.jpg

5th Light test

36_Combined_Light.jpg

36_Combined_Light.jpg

5th Light test

37_Raw.jpg

37_Raw.jpg

Photograph & render comparison

38_corrected.jpg

38_corrected.jpg

Photograph & render comparison

39_graded.jpg

39_graded.jpg

Photograph & render comparison

40_nukeTree.jpg

40_nukeTree.jpg

Grade in Nuke

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